Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a “Violation of section 5.10.4 of the Provider agreement.” This is a contridiction however. According to Martin Finkel in the linked article, “Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least).” Unity is swiftly coming to it’s demise.
Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html
Found the article where the screenshot came from, and wow it’s even more infuriating! The VideoLAN folks tried to work with them for months, and Unity seems to have cranial rectal inversion.
Unity is probably developing their own video player and they wants devs to pay them for it, not use VLC for free.
For anyone wondering:
- There was a plugin on Unity Store that acted a bridge between Unity and libVLC, which allowed developers to make video players inside the game engine. As the post says, it got removed.
- This plugin isn’t made by VideoLAN, it’s made by a company named Videolabs that includes several people who supposedly have contributed a lot on VLC and FFMPEG.
- The Videolan team made a blog post about this, if you want to know more: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html