• samus12345@lemm.ee
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    18 days ago

    As long as the game is upfront about being a game of choice and consequence, it’s fine. Sometimes it’s fun when your decisions actually matter.

    • jjjalljs@ttrpg.network
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      18 days ago

      True. Kingmaker, if I recall, had a lot of weird “aha! You didn’t return to this particular forest on this particular day, so now you don’t ever get to meet this key character! No, there wasn’t any foreshadowing!”

      That was kind of annoying.

      Foreshadowing helps a lot.

        • jjjalljs@ttrpg.network
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          18 days ago

          I highly recommend using a guide if you’re not extremely chill about missing stuff.

          I also realized partway through I really dislike pathfinder 1e, so i just started cheating, and then lost interest.

          • doingthestuff@lemy.lol
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            17 days ago

            I don’t spend times on games that need a guide. Put clues in your games if that’s what you’re doing. I work way too much to learn every consequence of in game decisions that aren’t at least hinted at. Reading a guide is just spoiling. Make good fucking games. If you give me a 20 hour gotcha I’ll never play it again and tell others not to bother.