You still see doubled images instead of a smooth blur in your peripheral vision I think when you’re focused on the car for example in a racing game.
e
You still see doubled images instead of a smooth blur in your peripheral vision I think when you’re focused on the car for example in a racing game.
It’s usually better in modern games. In the 2005-2015 era it was often extremely overdone, actually often reducing the perceived dynamic range instead of increasing it IMO.
I think Halo Infinite has a good example of a limited ray traced effect (the shadows) and an example of a terrible DoF effect (it does not look realistic at all or visually appealing)
Personally I use motion blur in every racing game I can but nothing else. It helps with the sense of speed and smoothness.
Blender was also used a bit in Everything Everywhere All At Once