Okay how can you be Morrowind inspi-watches trailer well fuck.
Not that I’m complaining. Morrowind has been my number one open world RPG to this day. Nothing has come close to scratching that itch.
This is the end for you, s’wit!
Playing with fire with that name, given Morrowind takes place on Vvardenfell. They just removed the V’s and changed a vowel.
Edit: Finally had a chance to watch the trailer after work, and noticed they are even using the Magic Cards font in their trailer, which is the same font used for all the text in Morrowind. Not that Bethesda owns the font (it was used by MTG before Morrowind), but could make it harder to argue the name is coincidental.
Especially with a company that once decided they owned “scrolls” in any video game title.
Ardenfall looks good and I vaguely recall liking the 2022 demo.
But it is interesting how everything is “morrowind inspired” these days. Which was especially egregious with stuff like Dread Delusion. Those aren’t “Morrowind likes”. They are Gothic.
Sort of like back in the 10s (?) when any even slightly retro aesthetic FPS was “a DOOM game”. Which was REALLY funny with stuff like Strafe where EVERYONE hated it because it didn’t feel enough like DOOM… because it was just Quake 1.
I loved Morrowind and I loved Gothic and I loved Kings Field so all this shit is great for me. But it is real annoying and I am concerned when an otherwise amazing game will get clowned on because there was more Daggerfall or Gothic than Morrowind in the “Morrowind inspired game”.
What are these morrowind-likes of which you speak? The good ones.
Dread Delusion is the one they mentioned and I really enjoyed it. It’s definitely a more constrained game than morrowind (a few weapon types/spells/smaller map/etc.) however I didn’t find it that limiting. Finishing most of the quests won’t feel like a slog, but there won’t be a lot to do after finishing up the main quest.
What really makes the game is the asthetic and world building. Most side quests feel meaningful and you stumble upon them naturally through exploration and progressing the main quest.
The leveling mechanic doesn’t really lock you out of any specific skillset, and items and consumables enable you to upskill when needed.
The only real let down for me was the ending. It was a bit anti-climatic. Like a lot of these games its basically a slides how at the end on how your actions impacted the world.
Cool yeah I mean the only problem with morrowind itself is the polygon count and the weird randomized combat, but the game design changes if you change the combat, so it’d be nice to have a new game with those things better
Haha, well dread Delusion probably has a lower polygon count (sorta ps1 like graphics), but yeah every hit lands stats just impact damage/stamina.
I have the same annoyance with people calling Lunacid a “King’s Field-like.” Like, if anything Lunacid is closer to Shadow Tower, NOT King’s Field. Even the music is what one would expect from a Shadow Tower soundtrack if the original game even had a soundtrack.